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Prototype With an Innovation Design Sprint

Test and develop innovative ideas in four-day sprints.

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Contributors

  • Trevor Farnum, VP of Technology at Data Recognition Corp
  • Sime Pavlovic, CIO of Niagara Health Systems
  • Eric Protzman, Program Manager at Macro Solutions
  • Adam Bell, Assistant Director of Finance, Innovation, and Technology at the City of Fredericton
  • Isaac Bennett, Manager of IT Innovation at Maxion Wheels
  • Brad Sullivan, Director of Research and Innovation at Employment and Social Development Canada
  • Richard Scherer, VP of Customer Innovation at Oldcastle Building Envelope
  • Simon Lee, Manager of IT Innovation at Liquor Control Board of Ontario
  • Renee Martinez, Deputy City Manager of Innovation at the City of Santa Fe
  • One anonymous Executive Director of Business Processes

Your Challenge

  • The business has a mandate for IT-led innovation.
  • IT doesn’t have the budget it wants for high-risk, high-reward initiatives.
  • Many innovation projects have failed in the past.
  • Many projects that have moved through the approval process failed to meet their expectations.

Our Advice

Critical Insight

  • Don’t let perfect be the enemy of good. Think like a start-up and use experimentation and rapid re-iteration to get your innovative ideas off the ground.

Impact and Result

  • Build and test a prototype in four days using Info-Tech’s Innovation Design Sprint Methodology.
  • Create an environment for co-creation between IT and the business.
  • Learn techniques for socializing and selling your ideas to business stakeholders.
  • Refine your prototype through rapid iteration and user-experience testing.
  • Socialize design thinking culture, tactics, and methods with the business.

Research & Tools

Start here – read the Executive Brief

Read our concise Executive Brief to find out why you should evaluate your ideas using a design sprint, review Info-Tech’s methodology, and understand the four ways we can support you in completing this project.

1. Understand and ideate

Define the problem and start ideating potential solutions.

2. Divide and conquer

Split off into prototyping teams to build and test the first-iteration prototypes

3. Unite and integrate

Integrate the best ideas from the first iterations and come up with a team solution to the problem.

4. Build and sell

Build and test the team’s integrated prototype, decide on next steps, and come up with a pitch to sell the solution to business executives.

Guided Implementations

This guided implementation is a three call advisory process.

Call #1 - Walk through the methodology.
Call #2 - Review the problem statement, evaluation criteria, and scope a design sprint.
Call #3 - Practice your pitch.

Onsite Workshop

Discuss This Workshop

Book Your Workshop

Onsite workshops offer an easy way to accelerate your project. If you are unable to do the project yourself, and a Guided Implementation isn't enough, we offer low-cost onsite delivery of our project workshops. We take you through every phase of your project and ensure that you have a roadmap in place to complete your project successfully.

Module 1: Understand and Ideate

The Purpose

Align the team around a well-defined business problem and start ideating solutions.

Key Benefits Achieved

Ideate solutions in the face of organizational cconstraints and characterize the success of the prototype.

Activities

Outputs

1.1

Frame the problem.

  • Problem statement(s)
1.2

Develop evaluation criteria.

  • Evaluation criteria
1.3

Diverge and converge.

  • Ideated solutions

Module 2: Divide and Conquer

The Purpose

Break off into teams to try and develop solutions that address the problem in unique ways.

Key Benefits Achieved

Develop and test a first-iteration prototype.

Activities

Outputs

2.1

Design first prototypes in teams.

  • First-iteration prototypes
2.2

Conduct UX testing.

  • User feedback and data

Module 3: Unite and Integrate

The Purpose

Bring the team back together to develop a team vision of the final prototype.

Key Benefits Achieved

Integrated, second-iteration prototype.

Activities

Outputs

3.1

Create and deliver prototype pitches.

  • Prototype practice pitches
3.2

Integrate prototypes.

  • Second-iteration prototype

Module 4: Build and Sell

The Purpose

Build and test the second prototype and prepare to sell it to business executives.

Key Benefits Achieved

Second-iteration prototype and a budget pitch.

Activities

Outputs

4.1

Conduct second round of UX testing.

  • User feedback and data
4.2

Create one pager and budget pitch.

  • Prototype one pager and budget pitch