Our Guest Christian Venables Discusses
Forget Meta: How AI and XR Are Quietly Transforming Work, Design, and Learning
Is the metaverse actually dead or just badly branded?
On this episode of Digital Disruption, we’re joined by Christian Venables, co-founder of Radical Realities.
Christian specializes in immersive technology and AI, staying at the forefront of emerging tools, platforms, and workflows. With a strong foundation in architecture and design, he has transitioned into extended reality (XR), exploring the evolving possibilities of virtual reality (VR), augmented reality (AR), and spatial computing. He is the Co-Founder of Radical Realities, a global immersive studio of creative innovators operating entirely virtually. The studio delivers experiences that transcend the physical world, spanning metaverse development, gaming, AR/VR/MR, CGI, VFX, and AI consultancy. Throughout his career, Christian has led and contributed to immersive projects for globally recognized brands including Coachella, Universal, Disney, Cartier, and Hyundai.
Christian sits down with Geoff to break down why the metaverse will be rebranded and not abandoned. The real future isn’t cartoon avatars or fantasy worlds, but spatial computing, AR glasses, and ambient interfaces that blend seamlessly into everyday life.
Despite years of hype, backlash, and false hope, the metaverse may finally be entering its most practical and powerful phase. Christian explains why the term itself may disappear, while the underlying technologies XR, spatial computing, AI-driven 3D design, and wearable AR glasses, are already reshaping how we work, learn, design, and collaborate.
From Meta Ray-Ban display glasses and neural wristbands to Gravity Sketch, Unreal Engine, and AI-assisted worldbuilding; This conversation explores how immersive computing is moving beyond gimmicks into real-world utility, especially across architecture, engineering, education, and the creative industries.
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Hey everyone!
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I'm super excited to be sitting down
with Kristian Venables.
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He's the co-founder of Radical Reality's,
a groundbreaking VR and AR group
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that's building immersive worlds
for brands like Disney, Coachella,
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meta and Walmart.
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If you know me, then you already know
I'm a big time skeptic of
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anything that smells like the metaverse,
and the recent news that meta itself
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has taken an ax to its metaverse division
only reinforces that point.
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But regardless of what's going on in
Zucker land, Christian is building
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some of the coolest virtual stuff
I've seen
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and is at the forefront of a bunch
of really interesting use cases.
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I want to ask him what he's seeing that
I'm not.
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Are there real uses for this stuff
that are more than gimmicks?
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And should this tech
be back on our radar in 2026?
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Let's find out.
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Christian.
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Thanks. So much for being here.
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Super excited
to have you just jumping right into it.
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I wanted to talk about XR.
I wanted to talk about the metaverse.
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Now, you know, the metaverse in particular
has had its brand take a beating
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in the last handful of years.
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And, you know, I'll be honest,
I'm one of the people holding the club.
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I have to say.
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But I wanted to ask you, you know,
what are some of the use cases or,
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you know, aspects of the technology
that the average person
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might not know about that
you're most excited about?
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It's a great question.
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And the phrase will definitely get
rebranded sooner or later.
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It's it's definitely, a vision
that a lot of people are heading towards.
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And it's definitely a future
that we'll get to eventually.
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It'll just be called something different.
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Absolutely.
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And for me, it's in two separate
kind of parts.
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There's the 3D explorable world
side of things, which is
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previously what it was really known for,
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and that was very exciting,
but did some great partnerships.
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Them built some great worlds
for people to explore
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and learn and get together
and do virtual conferencing.
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And it had its moments,
when we're all stuck inside.
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But for me,
the actual future side of things
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and what I want is it'll it'll manifest.
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It'll come around again, when we have,
the glasses that actually meet
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these kind of requirements
and expectations that we have.
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So I can definitely, as a designer,
imagine different pieces coming together
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and,
being able to walk around my real space
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and have these 3D spatial anchors
in different locations.
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So going away with the specific screens.
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But you're computing is
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is everywhere, and you'll be able to go
to a specific location.
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And that's where specific documents
will be or your calendars on this wall or,
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you know, if you're learning or,
you know, you're going through
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specific education or school,
you can have physics on one wall,
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chemistry on another, and biology
on another, and be able to spatially
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learn and understand and be able
to go to that specific location
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and things like that in the home,
you know, in your kitchen,
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you'll have kitchen based 3D anchors
for certain things.
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So recipe books, etc., etc..
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So this, this vision,
which we're definitely heading towards, of
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being able to get to that kind of future,
is, is what excites me the most
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and how I can be creative in that space
and utilize those tools
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to either be as efficient as possible,
or just have as much fun as possible.
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So so you mentioned,
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you know, it's a really compelling vision
and you mentioned a few use cases there.
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And you also mentioned this notion
of glasses, right.
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That, that when we're talking about,
you know, what sounds like augmented
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reality, it, it comes down to, you know,
the glasses that you're using and you, you
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you mentioned that they're
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continuing to get better,
but you know, from your perspective
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what's kind of the state of this hardware
right now.
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You know, what's come out in the past year
or so that has you excited?
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What should people know about it
in terms of where it's at?
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And, you know, maybe on the other side
what's still to come,
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like what's not quite possible yet
with the current technology.
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Yeah,
I think it's it's a really poignant topic.
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So I was very lucky enough to go
to, Media
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Connect this year
and try the new display glasses
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because they have,
clearly demonstrated that particular leap,
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you know, they have that full spectrum
in my mind of the VR headset
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with the quest three
and the fully immersive side of things
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where you can create anything you need
to explore boundless worlds and games,
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and then they completely control
the other side.
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So the Ray-Ban meta glasses
and now with the added display.
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So it's really, really interesting
having that compute on your face.
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So I, I've had these,
for the last two years and primarily
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because, my daughter was being born
and I wanted to capture my perspective
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of her growing up
without her realizing that I'm actually.
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Oh, look, a phone means camera,
which means you have to smile.
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I wanted to capture these moments
where I can just record
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or walk around and listen to to podcasts
and still have my ears free.
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For example, and parenting
and being a dad.
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So it's been, really interesting
having that technology there
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where I don't have to reach into my phone
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and I really feel like the display glasses
and this little milestone
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that we're at now, it's definitely,
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gunning for things like replacing
the Apple Watch, for example, where
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I obviously have one of those,
as well as a, as a, as a tech guy
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and being able to have
all of my notifications on there allow me
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to streamline my life and unsubscribe
from things that I don't need.
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And being able to access that and have it
seamlessly connected to my space
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and my world, means that I can do
what I need to do and be connected.
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But I can also switch that off as
and when I need to as well.
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So that's where I think we are now.
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And I think a year ago,
a Ryan was demonstrated
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as full a are spatially anchored glasses.
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And that's really, really interesting
because we're eventually going
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to have a pair of glasses and a form
factor like this that has all day
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battery life,
but also the compute power to be able
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to do exactly what the quest three does
now in that fully immersive environment.
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And I imagine they're going to be
maybe even a slightly larger version,
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you know, imagine, back to the future
two dark
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sort of chrome
visor across the face or a simple ski
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goggle, very lightweight
that you can actually wear all day.
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And that then gives access every day
access to most people for 3D.
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And that's
what's really missing at the moment.
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And one thing I was disappointed at,
but very happy
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about with the announcement of the Apple
Vision Pro was the
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the confirmation of the direction
that they're heading in that this
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technology that I've been playing with
and investing in for a number of years,
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that it's actually been obviously,
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recognized and,
and heading in that area of development.
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But the downside for me
was most of the 90%
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of the experiences in there were flat
2D iPad screens in 3D space.
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I want more 3D.
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I want people to access that
and play around with that,
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because if you've been in a VR headset,
you know what it's like.
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And that's the hardest thing when it's
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you're trying to convince others
of of the possibilities,
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they put it on their face
and they go, oh, I get it.
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I understand now, but until they have,
it is very difficult for people
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to understand how that fits.
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So, so that's one of the tricky parts
I find is it's so experiential, right.
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Like, you kind of have to put it
on your face to experience it.
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And, you know, for the,
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you know, the meta glasses
or some of the things you're describing,
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probably most of our audience
hasn't had a chance to, to wear them yet.
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And, you know, I'm curious
because these types of glasses,
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there's been waves of them for, you know,
all the way back to at least, you know,
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Google Glass, probably,
you know, close to 15 years ago.
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And so, for people
who haven't experienced it firsthand,
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you know,
how would you describe it to them
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in terms of why this time is different
or starting to be different
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if they're skeptical
from the waves of the past?
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Now, it's a really good point.
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Definitely diving into this
a little a little more, being able to
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see what notifications
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come up as
and when they do is really interesting.
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So for those that haven't either
seen them, basically
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it's only in one eye
that you have this display.
00;08;05;29 - 00;08;09;18
And for you, when you're looking with both
eyes open, it just appears in the
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in the bottom corner for you,
which is really nice, really easy.
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And my, one of my co-founders
and I were both doing
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the same glasses experience
and we were like,
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what are the social impacts of this
when you're walking around and you're
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both reading notifications,
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but you're looking at each other
face to face, what does that look like?
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And your gaze seems to go down
to the left shoulder,
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so you can actually see when people
are making eye contact with you
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all reading, you know,
these notifications that are coming in.
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But having the, the use of,
things like Google Maps for example,
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or similar mapping
where you have a little,
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overview of where you need to go,
little left and right
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arrows are really, really useful
and really clear to be able to,
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pull in those
technologies as and when you need it.
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And it's, it's a whole new approach for,
notifications.
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And no one wants this dystopian world
of covering
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the entire space and ads and bright colors
and flashing vying for your attention.
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You want a very nice,
clean, streamlined, approach.
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That just gentle little nudge.
00;09;12;00 - 00;09;15;23
This might be urgent,
you know, so things like the first
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five words of a message is going to be
the most important going forward.
00;09;19;02 - 00;09;22;17
If this is the main way
that this is actually delivered, to you.
00;09;22;17 - 00;09;24;25
But overall
it was a really nice experience.
00;09;24;25 - 00;09;27;25
The glasses don't feel any different
to what I've gone on now.
00;09;27;26 - 00;09;32;19
They look a little slightly thicker,
in depth and also in some other areas,
00;09;32;19 - 00;09;36;00
but they are a really nice,
pair of glasses.
00;09;36;00 - 00;09;40;05
But I think what really stole
the show was the neural wristband.
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The glasses is just half of the
of the actual journey.
00;09;43;18 - 00;09;45;23
The the neural wristbands.
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Basically, it's just a wristband that,
00;09;50;03 - 00;09;53;09
really understands
the gestures of your of your hand.
00;09;53;09 - 00;09;56;29
So you can do these
essentially micro gestures or swiping,
00;09;56;29 - 00;10;00;10
your thumb along
your, your finger to go left and right.
00;10;00;10 - 00;10;03;15
And then sort of tapping your finger
and your index finger
00;10;03;19 - 00;10;05;27
as a way of navigating this little menu
00;10;05;27 - 00;10;07;13
that you have
in the corner of your glasses.
00;10;07;13 - 00;10;11;09
So it's really, really nice to be able
00;10;11;09 - 00;10;15;12
to come in and start to, very quickly
and very seamlessly.
00;10;15;12 - 00;10;18;29
Like the reaction speed was,
was very, very quick.
00;10;19;03 - 00;10;22;13
You were able to swipe
through the menus, click and
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what was really nice is
when I was trying to take photo,
00;10;25;13 - 00;10;28;16
the little display shows a preview
of what you're seeing at the moment.
00;10;28;19 - 00;10;32;13
One of the cameras is slightly off
centered for for these glasses, and you.
00;10;32;16 - 00;10;36;03
Sometimes you can't quite line up
exactly center, but with the displays
00;10;36;03 - 00;10;38;03
you can actually see where you are.
00;10;38;03 - 00;10;42;25
And the nicest thing is, if you just pinch
and rotate your hand, it zooms in.
00;10;42;28 - 00;10;47;00
And so you've really got
this physical dial motif,
00;10;47;00 - 00;10;49;18
if you like, that is actually controlling
how that works.
00;10;49;18 - 00;10;52;18
And same with zooming in on photos,
adjusting volume.
00;10;52;25 - 00;10;56;18
Those really have some very nice impact.
00;10;56;18 - 00;10;58;11
So and also
00;10;58;14 - 00;10;59;22
being able to handwrite.
00;10;59;22 - 00;11;02;24
So you'll be using just your,
just your hands
00;11;02;24 - 00;11;05;29
or just holding a pencil gesture
and scribbling on the table.
00;11;06;06 - 00;11;08;18
And it'll be able to write out
response to a message.
00;11;08;18 - 00;11;11;19
So you'll be able to see people
walking down the street
00;11;11;19 - 00;11;15;14
responding and swiping and indicating,
to the glasses,
00;11;15;14 - 00;11;19;10
using those kinds of micro gestures
and being able to machines, being able
00;11;19;10 - 00;11;23;16
to read us and understand
us a bit more is really exciting.
00;11;23;19 - 00;11;28;18
And being able to, respond to
that is, is very cool.
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So you've mentioned now, Christian,
a handful of ways that you're using it,
00;11;59;09 - 00;12;03;28
whether it's, you know, the camera
or notifications, you know, writing maps,
00;12;04;01 - 00;12;07;16
you were to take these off tomorrow
and or, you know, you leave them behind,
00;12;07;19 - 00;12;10;10
you know, at your house
when you go out, what
00;12;10;10 - 00;12;14;21
what are the biggest things that you would
miss and say, oh, like that?
00;12;14;24 - 00;12;18;03
The way I'm using
this has changed my life for the better,
00;12;18;03 - 00;12;21;19
that if I don't have this,
you know I'm really missing it.
00;12;21;22 - 00;12;26;06
Yes. It's it's almost the thing
with the latest technology
00;12;26;06 - 00;12;29;14
and having it now and getting used to it
and society, you know,
00;12;29;14 - 00;12;34;08
relying on your phone, Google Maps,
and all of these things, it's
00;12;34;11 - 00;12;37;23
as soon as you take it
away, it's an instant shock to the system.
00;12;37;23 - 00;12;40;04
Everybody knows,
you know, you leave your phone at home.
00;12;40;04 - 00;12;42;09
Oh, no, I can't continue.
00;12;42;09 - 00;12;44;13
They've got emails on there.
I've got messages.
00;12;44;13 - 00;12;46;09
I've got my diary.
There's just everything.
00;12;46;09 - 00;12;50;02
So the more reliance that we have
on the technology
00;12;50;02 - 00;12;53;25
of those glasses going forward is
going to be this the same, same approach.
00;12;53;25 - 00;12;58;04
You leave those at home
or when commuting in London, for example,
00;12;58;04 - 00;13;01;01
you leave your noise canceling headphones
and you're on the tube.
00;13;01;01 - 00;13;02;29
It's exactly the same approach.
00;13;02;29 - 00;13;06;10
You, you, you become reliant
on that particular technology.
00;13;06;10 - 00;13;08;10
And yes, it feels like a house of cards.
00;13;08;10 - 00;13;12;11
These things start to stack up
and suddenly you know, something goes down
00;13;12;11 - 00;13;15;11
and we're all going back
to, you know, handwriting by candlelight.
00;13;15;11 - 00;13;21;04
It's, so it's, really interesting
how reliant we are on these tools.
00;13;21;04 - 00;13;23;21
And I've conversations
with my wife regularly.
00;13;23;21 - 00;13;25;03
She still has a paper diary,
00;13;25;03 - 00;13;29;00
but also a full Google calendar with
everything and multiple things syncing.
00;13;29;00 - 00;13;33;11
So she still has that
that to two sides of, of things.
00;13;33;11 - 00;13;36;11
And I definitely see
and I've been thinking about this and
00;13;36;11 - 00;13;40;13
speaking about this for a while now,
but in general with
00;13;40;13 - 00;13;44;05
with how AI is being implemented,
I imagine,
00;13;44;05 - 00;13;48;04
a rift that is actually starting
in this, this, these clear two divisions.
00;13;48;04 - 00;13;54;03
So on one side
we have the artisanal hand sculpted vases.
00;13;54;03 - 00;13;57;26
You know, you've got violin making, opera
and improv theater,
00;13;57;29 - 00;14;01;14
very,
very human things and very, with mistakes
00;14;01;14 - 00;14;06;06
but relished and actually that that adds
value to that versus the other side
00;14;06;06 - 00;14;11;10
where everything is generated very quickly
in real time, is personalized.
00;14;11;10 - 00;14;15;06
It's, you know, a sort of,
a Netflix style thing.
00;14;15;06 - 00;14;19;01
But I want to have my favorite actor
in my favorite show
00;14;19;01 - 00;14;22;01
that's no longer running, and it's
generating as you're watching it.
00;14;22;05 - 00;14;26;21
So I can definitely see this, this
massive, rift between these two worlds
00;14;26;21 - 00;14;29;28
and people just picking sides
because that's what I know and love.
00;14;30;01 - 00;14;31;13
That's what I want to do.
00;14;31;13 - 00;14;35;11
I'm going to be a, an artist that
the paints with oils, and that's fine.
00;14;35;11 - 00;14;37;16
I'm going to continue to do that.
00;14;37;19 - 00;14;39;17
But for me, I feel like
00;14;39;17 - 00;14;41;27
I'm might not be the only one,
but one of the individuals
00;14;41;27 - 00;14;46;06
that is trying to bridge that gap is,
how can we use these technologies to
00;14;46;09 - 00;14;49;15
try new things, discover new things,
not necessarily replace,
00;14;49;15 - 00;14;53;00
but to be able to augment
and use these tools
00;14;53;00 - 00;14;55;29
to be able to do
things that have never been done before.
00;14;56;03 - 00;14;58;01
And that's definitely how I've had, taken
00;14;58;01 - 00;15;02;04
that approach with my personal work
and sculpture and designing.
00;15;02;07 - 00;15;06;00
Well, I'm glad you brought that up,
because, you know, as you were talking, I.
00;15;06;03 - 00;15;07;06
You know, it's thinking about what
00;15;07;06 - 00;15;11;08
you've been doing with radical realities
and, an artistic approach, I guess.
00;15;11;08 - 00;15;15;21
But in a if I can call it a virtual space
or in a medium or a canvas
00;15;15;21 - 00;15;17;28
that's, you know,
historically never existed before.
00;15;17;28 - 00;15;19;28
So, are you working
00;15;19;28 - 00;15;24;11
largely through these,
you know, types of glasses and wearables?
00;15;24;11 - 00;15;27;13
And you know what what,
what are you bringing,
00;15;27;13 - 00;15;31;14
you know, to this medium
in that artistic space?
00;15;31;17 - 00;15;33;06
So we,
00;15;33;06 - 00;15;37;07
the culmination of how obviously
radical reality's got together
00;15;37;07 - 00;15;41;21
was that we were all using,
VR very powerfully, quite, quite a lot.
00;15;41;21 - 00;15;45;16
So in, via Instagram,
we're sharing what we're doing
00;15;45;23 - 00;15;50;12
and just putting our work out there
and seeing that, these are two other,
00;15;50;12 - 00;15;54;23
VR power users as well,
and using a program called Gravity Sketch,
00;15;54;23 - 00;15;57;16
which is entirely free.
But you can get full people.
00;15;57;16 - 00;15;59;10
And for headsets
from anywhere in the world
00;15;59;10 - 00;16;03;25
can actually join together
in gravity sketch in that shared 3D space,
00;16;03;25 - 00;16;07;20
and you can sketch in the,
you can create full 3D models.
00;16;07;20 - 00;16;12;17
You can bring in high quality,
like engine blocks and model around them,
00;16;12;17 - 00;16;16;17
but also use it
as a, like a mock up tool.
00;16;16;17 - 00;16;17;25
And that's you reviewing them.
00;16;17;25 - 00;16;21;05
And so a number of large companies
have been using this who have got
00;16;21;08 - 00;16;24;18
teams across the world,
and you can work on a car or a shoe
00;16;24;18 - 00;16;27;06
and actually design
together in that, in that space.
00;16;27;06 - 00;16;31;16
And there's no ambiguity of a static image
or a render of
00;16;31;16 - 00;16;33;17
what does that particular angle look like?
00;16;33;17 - 00;16;36;14
You are walking around,
you're picking it up, you're looking at it
00;16;36;14 - 00;16;37;13
from different angles.
00;16;37;13 - 00;16;43;01
So we have many, many hours, in VR,
sharing each other.
00;16;43;01 - 00;16;44;20
And it's a spatial audio as well.
00;16;44;20 - 00;16;48;00
So you can if that, the left of you,
you can have it from the left,
00;16;48;03 - 00;16;50;06
but we're, learning from each other.
00;16;50;06 - 00;16;54;19
We build a small community around it
of other people who are also in that space
00;16;54;19 - 00;16;55;05
and being able
00;16;55;05 - 00;16;59;05
to do some amazing things in that,
and also a collaboration with OpenAI
00;16;59;05 - 00;17;04;05
to build, like a city in two hours with
AI generated images is an inspiration.
00;17;04;05 - 00;17;08;17
That was a good couple of years ago
now, but it was, that was really the
00;17;08;17 - 00;17;12;22
the epicenter of it,
of being able to work in that 3D space.
00;17;12;22 - 00;17;13;28
And it's 3D first.
00;17;13;28 - 00;17;19;21
And so we're still using those tools and
those processes now for, for client work.
00;17;19;24 - 00;17;23;04
So we've recently done two series on
00;17;23;04 - 00;17;25;10
YouTube
for a German toy company called slack.
00;17;25;10 - 00;17;29;24
And they provided, 3D models for the toys
or scans of them and the script,
00;17;29;27 - 00;17;31;10
some concept art, and that was it.
00;17;31;10 - 00;17;35;28
So we produced the entire,
thing in Unreal Engine,
00;17;35;28 - 00;17;38;28
but we did all the storyboarding
in gravity sketch.
00;17;38;28 - 00;17;43;17
So we have, with little 3D models
of the characters.
00;17;43;17 - 00;17;46;10
We've built up these environments
and we're moving around.
00;17;46;10 - 00;17;47;23
Someone's controlling the camera,
00;17;47;23 - 00;17;51;11
someone else is reading the script,
and someone is doing the puppeteering.
00;17;51;14 - 00;17;55;25
And so it was really,
very seamless workflow.
00;17;56;01 - 00;17;58;25
It allowed us to make a lot of decisions
very, very quickly.
00;17;58;25 - 00;18;00;06
We can iterate very quickly.
00;18;00;06 - 00;18;05;24
This no ambiguity or,
misunderstanding of certain things.
00;18;05;27 - 00;18;06;11
And this is
00;18;06;11 - 00;18;09;11
that kind of essence that we want,
00;18;09;11 - 00;18;13;06
we want everyone to work this way,
you know, some projects, you know,
00;18;13;07 - 00;18;17;12
we'll just send the client a headset
with everything on, and there you go.
00;18;17;12 - 00;18;20;05
And we will actually meet them
because it's a lot easier to communicate.
00;18;20;05 - 00;18;22;23
And actually, streamline these things.
00;18;22;23 - 00;18;27;05
It's like a 3D mirabaud
where you go actual added depth.
00;18;27;08 - 00;18;30;02
And in terms of handcrafting
00;18;30;02 - 00;18;34;29
and 3D modeling assets for all of our work
that we do is I'm much quicker
00;18;34;29 - 00;18;38;21
in gravity sketch manually,
because I have that depth aspect
00;18;38;21 - 00;18;42;19
and you're not constantly spinning
the 3D model from front to side to top.
00;18;42;19 - 00;18;45;12
You just, you know,
you've got that muscle memory.
00;18;45;12 - 00;18;49;08
And so as soon as that technology
became available to use in that,
00;18;49;08 - 00;18;55;04
in that context, so I that, that was,
you know, the still handcrafted,
00;18;55;04 - 00;18;57;12
but you're still using those,
those particular tools
00;18;57;12 - 00;19;00;25
because those skills are transferable,
like studying sculpture
00;19;00;25 - 00;19;03;25
at school and doing art
before studying architecture.
00;19;03;28 - 00;19;05;20
those skills are completely transferable.
00;19;05;20 - 00;19;07;09
You know, you take a master sculptor
00;19;07;09 - 00;19;12;12
into that kind of space and the things
that they can create, it's it's amazing.
00;19;12;15 - 00;19;13;11
Can you can you pay me
00;19;13;11 - 00;19;17;14
a little bit of a picture of,
you know, I've never used gravity sketch.
00;19;17;14 - 00;19;20;00
And, you know,
we're talking about handcrafting.
00;19;20;00 - 00;19;21;09
We're talking about sculptures.
00;19;21;09 - 00;19;25;16
Can you just walk me through kind of the,
I guess, the physical experience
00;19;25;16 - 00;19;26;05
of using this?
00;19;26;05 - 00;19;27;23
It sounds like there's a a headset.
00;19;27;23 - 00;19;29;08
Like, what are you doing with your hands?
00;19;29;08 - 00;19;32;08
Is it mouse and keyboard or like,
what's the input?
00;19;32;14 - 00;19;33;12
How are you?
00;19;33;12 - 00;19;35;15
Yeah,
it sounds like a really cool experience.
00;19;35;15 - 00;19;39;12
And I'm curious what it actually feels
like to use this thing.
00;19;39;15 - 00;19;40;00
Sure.
00;19;40;00 - 00;19;43;19
So, yes, you start with a headset
and you have a controller for each hand.
00;19;43;22 - 00;19;46;13
And on the controllers,
you've got some triggers,
00;19;46;13 - 00;19;48;28
and then you've also got,
grip buttons on the side.
00;19;48;28 - 00;19;51;17
So as you're, gripping with your,
your hands,
00;19;51;17 - 00;19;54;13
you can actually,
pick up certain objects moving around.
00;19;54;13 - 00;19;57;15
There's also a couple of other buttons
on there, as well
00;19;57;15 - 00;19;58;23
that you can add some joysticks.
00;19;58;23 - 00;20;02;10
So you're in this a vast 3D empty space,
00;20;02;10 - 00;20;06;00
and it's always good to go in
with a specific task.
00;20;06;00 - 00;20;09;02
And go in
and you can just use the trigger,
00;20;09;07 - 00;20;13;20
and as you move your hand through space,
you can just start drawing a line.
00;20;13;23 - 00;20;15;16
And that's how it just starts very simply.
00;20;15;16 - 00;20;21;09
So it starts very gestural,
very free flowing, very unconstrained.
00;20;21;12 - 00;20;24;12
And that's very freeing
because every single movement
00;20;24;12 - 00;20;30;09
that you do is very Vitruvian,
every movement and, movements and
00;20;30;12 - 00;20;31;10
subtle movement
00;20;31;10 - 00;20;35;06
really gets embedded
into what you, what you get to produce.
00;20;35;09 - 00;20;38;18
And so those are the
that's just the basic understanding.
00;20;38;18 - 00;20;41;15
But you can also, move
through that 3D space
00;20;41;15 - 00;20;45;25
so you can anchor it in your own room
and then walk around.
00;20;45;27 - 00;20;47;15
That's entirely fine.
00;20;47;15 - 00;20;48;26
So that you're looking at it.
00;20;48;26 - 00;20;54;26
But you can also in VR
scale is scale is almost immaterial.
00;20;54;26 - 00;20;57;19
You can, hold
both of the grip controllers
00;20;57;19 - 00;21;00;22
and you can scale the scene up.
00;21;00;28 - 00;21;03;26
And so it's nice and large in front
of you, Sam, working on the sculpture.
00;21;03;26 - 00;21;05;29
If I want to get on some details,
00;21;05;29 - 00;21;09;01
I can pull the controllers apart
and that brings it larger.
00;21;09;01 - 00;21;11;16
So I can get in there
and do the little details.
00;21;11;16 - 00;21;14;10
But if I do the reverse of that,
00;21;14;10 - 00;21;17;11
it'll scale everything down again
so I can make it very small.
00;21;17;11 - 00;21;19;13
I can put it on my desk.
00;21;19;13 - 00;21;22;02
And so gravity sketch can be,
00;21;22;02 - 00;21;25;15
an, a white environment
in of traditional VR.
00;21;25;16 - 00;21;28;17
But if you've got a headset
that has mixed reality capabilities,
00;21;28;17 - 00;21;31;25
you can remove that background entirely
and have the space that you're actually
00;21;31;25 - 00;21;34;27
in, which is a whole new level
00;21;34;27 - 00;21;39;04
of 1 to 1 scale,
I'm going to build, something that,
00;21;39;05 - 00;21;42;29
I'm going to build a chair, for example,
that I'm going to 3D print.
00;21;43;05 - 00;21;46;05
You can actually use a real chair
as a reference for the right kind
00;21;46;05 - 00;21;49;27
of heights and ergonomics
and be able to sculpt around it.
00;21;50;03 - 00;21;51;23
And that'll be 1 to 1.
00;21;51;23 - 00;21;56;14
So you can, if you sit on a real chair
and you've sculpted around it,
00;21;56;14 - 00;22;00;21
you can see what it looks like when you're
sat in that virtual chair in your space.
00;22;00;21 - 00;22;03;24
And it's such a freeing technology
because you can also
00;22;03;24 - 00;22;06;11
apply different materials to it
whilst you're there.
00;22;06;11 - 00;22;09;13
You can rotate different
lighting conditions as well.
00;22;09;13 - 00;22;13;04
So you have so much freedom
just to be in this space.
00;22;13;07 - 00;22;17;14
And iterate as much as you need to,
and then also invite others
00;22;17;17 - 00;22;18;23
and collaborate together.
00;22;18;23 - 00;22;23;02
And that's a really key component
of, of, of the future.
00;22;23;02 - 00;22;27;00
And where things are going
is, is that collaboration aspect and
00;22;27;03 - 00;22;30;14
keeping
the human essence, the whole together.
00;22;30;14 - 00;22;32;17
And that's
just the baseline of gravity sketch.
00;22;32;17 - 00;22;34;19
Before I implementation.
00;22;34;19 - 00;22;37;10
Well, I want to talk about
AI implementation in just a minute.
00;22;37;10 - 00;22;41;08
But just before we do, I mean,
as you as you describe it, Christian, it
00;22;41;11 - 00;22;44;27
you know, to me the, the,
the picture I'm getting, is it sounds
00;22;45;00 - 00;22;47;20
it sounds like engineering,
like it sounds like
00;22;47;20 - 00;22;51;03
engineers in
some capacity are using the space.
00;22;51;03 - 00;22;54;03
And, you know, it's similar to like what
you do traditionally with like,
00;22;54;03 - 00;22;57;29
you know, CAD drawings or AutoCAD,
but now suddenly in an immersive
00;22;58;02 - 00;23;01;08
3D space, are we,
you know, with, with organizations
00;23;01;08 - 00;23;06;15
you're working with or otherwise,
are they starting to employ or,
00;23;06;18 - 00;23;10;19
you know, contract engineers
or professionals
00;23;10;26 - 00;23;11;16
at this?
00;23;11;16 - 00;23;16;06
And you know, what, what are some of the
cases where they might want to do that?
00;23;16;09 - 00;23;17;06
Yes. Great question.
00;23;17;06 - 00;23;20;27
So there are a couple of individuals
in the community.
00;23;20;27 - 00;23;24;28
One of them, does he's very into bikes
00;23;25;04 - 00;23;29;15
and he has, cab models of his, his bike,
00;23;29;17 - 00;23;34;02
sort of stripped down
and he actually completely modeled in 3D.
00;23;34;03 - 00;23;37;29
Now he's a traditional clay sculptor
for body work, like you would
00;23;37;29 - 00;23;39;17
for traditional automotive.
00;23;39;17 - 00;23;44;23
And he's actually being able
to use this exact technology to go in
00;23;44;23 - 00;23;49;03
and a model with millimeter
submillimeter precision,
00;23;49;06 - 00;23;51;26
for all of the bodywork.
00;23;51;26 - 00;23;55;10
And so it's, it's amazing to go in
and watch him work
00;23;55;10 - 00;23;57;09
and see what he's been working on.
00;23;57;09 - 00;23;58;02
And then actually
00;23;58;02 - 00;24;02;12
to see the photos that he sends
of the manufactured pieces on the bike
00;24;02;12 - 00;24;06;01
as it's going around the track, it
with all of the stickers on the right,
00;24;06;04 - 00;24;09;05
the paintwork
and actually out there to be used.
00;24;09;05 - 00;24;12;08
So it really is a complete
end to end process.
00;24;12;08 - 00;24;13;29
From idea that you get.
00;24;13;29 - 00;24;17;03
You can put the headset on
and it can actually be fabricated
00;24;17;03 - 00;24;19;02
and implemented in the world,
in the real world.
00;24;19;02 - 00;24;23;19
So yeah, it's,
it's a really transformative technology
00;24;23;19 - 00;24;26;29
that I'm really surprised
hasn't been utilized more.
00;24;26;29 - 00;24;30;20
And it really does capture that,
that human element.
00;24;30;20 - 00;24;34;27
And that's, actual skill and precise.
00;24;35;00 - 00;24;37;03
Yeah, that's precise detailing.
00;24;37;03 - 00;24;38;02
And and.
00;24;38;02 - 00;24;40;19
Yeah, infusing that with that human touch.
00;24;40;19 - 00;24;44;16
Well, I'm curious if you see a future
where more and more engineers, you know,
00;24;44;16 - 00;24;48;05
whether it's a car company
or any sort of manufacturing like this
00;24;48;05 - 00;24;52;29
becomes a primary way, a primary form
for them, for collaboration.
00;24;52;29 - 00;24;56;23
Like, if it actually has an advantage over
just, you know, traditionally doing it
00;24;56;23 - 00;24;59;23
with a computer or paper or what have you.
00;24;59;27 - 00;25;01;03
I think I think it does.
00;25;01;03 - 00;25;02;01
I really do.
00;25;02;01 - 00;25;06;20
The, the architectural industry can also
benefit from it being in that space
00;25;06;27 - 00;25;10;13
where you can have it
as a digital model box, where instead of
00;25;10;13 - 00;25;14;06
getting a very expensive model
made of just one option,
00;25;14;06 - 00;25;15;03
you can actually look
00;25;15;03 - 00;25;18;29
around the digital version,
and then you can zoom down to 1 to 1 scale
00;25;18;29 - 00;25;21;26
and actually look what it looks like
being in that atrium
00;25;21;26 - 00;25;23;09
and the clients there as well.
00;25;23;09 - 00;25;27;15
And so, I was in the construction
industry for about 12 years
00;25;27;15 - 00;25;30;00
doing similar things
and actually looking at working
00;25;30;00 - 00;25;33;23
with the 3D models that,
engineers and architects are working with.
00;25;33;23 - 00;25;36;18
And during the design phases,
this is what architects were looking at.
00;25;36;18 - 00;25;38;27
They want to be in that space
and the clients are
00;25;38;27 - 00;25;41;27
can you push that wall back a little bit
and having it
00;25;42;04 - 00;25;46;06
parametrically set up so that you can
the architect can go, yes, of course.
00;25;46;10 - 00;25;49;19
And push that back and actually
then get to see what that looks like and,
00;25;49;25 - 00;25;52;26
and see different options, in real time.
00;25;52;26 - 00;25;55;25
And then being able
to see what it looks like rendered.
00;25;55;25 - 00;26;00;18
So being able to pick different materials
in hotel rooms, for example,
00;26;00;21 - 00;26;04;20
and pick different, hotel rooms
and look at the actual view
00;26;04;27 - 00;26;06;16
from that particular location.
00;26;06;16 - 00;26;08;18
Some of the projects we did in London,
it was.
00;26;08;18 - 00;26;11;23
Yeah, it was really, really interesting
where you've got that
00;26;11;26 - 00;26;14;29
not just 3D models,
but the data rich 3D models.
00;26;14;29 - 00;26;18;10
So we can actually look at the ductwork
and peel back
00;26;18;10 - 00;26;21;10
the ceiling and see
what is the system in there.
00;26;21;14 - 00;26;26;12
And the whole preemptive of,
oh, those pipes are actually intersecting
00;26;26;12 - 00;26;28;05
with that ductwork. That's a problem.
00;26;28;05 - 00;26;31;02
Let's fix that in the in the design phase
to save money
00;26;31;02 - 00;26;32;09
and time later on down the line.
00;26;32;09 - 00;26;35;10
So it is a technology
that's been around a while, but it's now
00;26;35;10 - 00;26;39;01
getting so accessible
that you just need the headset.
00;26;39;04 - 00;26;43;06
Previously you needed, two grand PC and
sensors in all four corners of the room.
00;26;43;06 - 00;26;44;26
So the technology's been around
for a while,
00;26;44;26 - 00;26;48;25
but it's now just becoming a lot
smaller, lighter and more accessible.
00;26;48;28 - 00;26;53;11
And from a technology perspective,
you know, that is the technology
00;26;53;15 - 00;26;57;04
sufficiently advanced
that this could be adopted at scale?
00;26;57;04 - 00;27;00;22
Or do you think it needs a
a little bit more revision and advancement
00;27;00;22 - 00;27;04;04
from a UI perspective,
from just a horsepower perspective,
00;27;04;07 - 00;27;07;13
you know, or is the adoption barrier
just human?
00;27;07;13 - 00;27;11;08
Is it just more
people need to try this and see this?
00;27;11;11 - 00;27;13;17
I think it's the latter initially.
00;27;13;17 - 00;27;18;24
We've got to a point now with with cloud
computing and streaming and, things that
00;27;18;27 - 00;27;22;25
we're now getting onto,
things like, Gaussian splatting
00;27;22;25 - 00;27;27;14
where you've got the, representation
of a 3D model, but it's very lightweight,
00;27;27;14 - 00;27;32;20
but it's capturing an entire environment
and having those over the top of design
00;27;32;20 - 00;27;37;17
3D models allows you to check and validate
the differences between those two.
00;27;37;20 - 00;27;41;20
And when the technology becomes
smaller and lighter,
00;27;41;21 - 00;27;45;23
it's going to be a lot easier for people
to, to try those things because
00;27;45;26 - 00;27;50;16
unless you're, a creative or a designer,
you know, those
00;27;50;21 - 00;27;55;02
these are the realms in which
this technology can be very, exciting.
00;27;55;02 - 00;27;58;10
Whereas if most of your work
is sort of spreadsheet or document driven
00;27;58;10 - 00;28;03;03
at the moment, you're less inclined
to be, wanting to do that in 3D
00;28;03;06 - 00;28;04;04
mouse and keyboard.
00;28;04;04 - 00;28;04;25
Fine.
00;28;04;25 - 00;28;08;13
But for me, I feel the mouse and keyboard
definitely has an expiry date
00;28;08;13 - 00;28;13;19
with being able to talk to computers
and being able to, just come in
00;28;13;22 - 00;28;16;15
and have that sort of commanding
00;28;16;15 - 00;28;19;28
gestural movement to guide AI.
00;28;19;28 - 00;28;24;11
The AI is all the geometry
in a very specific way to be able to, to,
00;28;24;13 - 00;28;26;06
to get what you want.
00;28;26;06 - 00;28;29;00
The, the yeah,
the computing there is fine.
00;28;29;00 - 00;28;31;15
Would be good to be able to stream stuff.
00;28;31;15 - 00;28;36;01
And, stream a lot of the heavy
lifting in the 3D models and,
00;28;36;04 - 00;28;40;26
and it is cloud rendering now,
but it'll soon be cloud generated.
00;28;40;26 - 00;28;46;09
So it'll be that mixture in that world
of being able to input a 3D model
00;28;46;09 - 00;28;52;04
for AI generation is also giving,
that context that it so needs.
00;28;52;07 - 00;28;55;09
so let's follow that thread
for a little bit on the AI generation,
00;28;55;09 - 00;29;00;12
because it sounds like as you describe it,
there's sort of a creepy world
00;29;00;12 - 00;29;03;18
here and set of capabilities
and then post AI.
00;29;03;18 - 00;29;07;13
So you mentioned city generation
with OpenAI, but can you give me
00;29;07;13 - 00;29;12;07
a little bit more flavor of what,
you know, AI generated content
00;29;12;10 - 00;29;15;01
looks like here and opens the door to
00;29;15;01 - 00;29;18;01
in terms of capabilities.
00;29;18;05 - 00;29;20;19
This is what I'm most excited about.
00;29;20;19 - 00;29;25;02
And for the last year,
I've wanted to implement,
00;29;25;02 - 00;29;31;10
and see how we can fuze XR and AI together
and then what the those two fuzed.
00;29;31;10 - 00;29;35;11
What industries and sectors
can they help influence and improve?
00;29;35;11 - 00;29;38;29
Because there's
tons of tons of improvement to be had.
00;29;38;29 - 00;29;41;24
And then there's automation
side of things as well.
00;29;41;24 - 00;29;46;01
So being able to come
in, it all started with an experiment.
00;29;46;01 - 00;29;51;08
So there was a tool that came out
called cria, which is a web based, image
00;29;51;08 - 00;29;56;10
generation tool, but it started with real
time, web based, real time generation.
00;29;56;10 - 00;30;01;07
So you could, move some shapes
around on the left side of the screen,
00;30;01;07 - 00;30;02;00
which was the input.
00;30;02;00 - 00;30;05;20
And then on the right,
you'd get the real time image generation.
00;30;05;20 - 00;30;10;01
So as you move the circle around,
that circle is then actually moving
00;30;10;01 - 00;30;12;21
in that, that generation. So
00;30;12;24 - 00;30;15;25
I was looking at this tool
and I was going like, I want this in VR.
00;30;15;26 - 00;30;20;11
I want to be working on a sculpture
and I want Korea to see what I'm
00;30;20;11 - 00;30;25;24
sculpting, and I want it to feed me,
inspiration whilst I'm sculpting.
00;30;25;24 - 00;30;27;00
I want to be in this environment.
00;30;27;00 - 00;30;30;25
I want to see what human eye, feedback
loops would look like.
00;30;30;25 - 00;30;33;16
What does that collaboration look like?
Was that part. It's a bit like.
00;30;33;16 - 00;30;34;25
And so I did exactly that.
00;30;34;25 - 00;30;39;08
I set up a, a virtual camera whilst
I'm sculpting that goes into the inputs,
00;30;39;08 - 00;30;44;18
and I have a basically
a floating chrome window in VR just off
00;30;44;18 - 00;30;48;16
to the side for me to see occasionally
and look over at what it's actually doing.
00;30;48;16 - 00;30;52;18
And, and so it allowed me to iterate very,
very quickly,
00;30;52;18 - 00;30;56;20
as I'm making changes, it's improving it
and coming up with different suggestions
00;30;56;26 - 00;31;00;12
as I'm changing different materials
or even different lighting conditions.
00;31;00;12 - 00;31;04;14
So just rotating the lighting or the
background that's affecting the lighting,
00;31;04;21 - 00;31;08;15
giving me some really crazy results
that I was like, okay, this is it.
00;31;08;15 - 00;31;10;28
This is a whole new direction.
That's great.
00;31;10;28 - 00;31;13;27
You're discarding most of it,
but you're taking the bits
00;31;13;27 - 00;31;17;24
that are there
and we can just improve so much quicker.
00;31;17;24 - 00;31;20;10
So it's a really it was an efficiency,
00;31;20;10 - 00;31;25;20
guided approach on being able
to do these kinds of things. And,
00;31;25;23 - 00;31;26;15
you know, the mind, the
00;31;26;15 - 00;31;30;11
mind wanders about how,
you know, we can bring in multiple
00;31;30;11 - 00;31;33;16
AI's trained on different tasks
to help with different things.
00;31;33;16 - 00;31;36;22
You know, if I'm designing a car
in this exact environment,
00;31;36;25 - 00;31;40;11
I could use a 3D selection
box over the headlights and I'll say,
00;31;40;12 - 00;31;43;18
give me different generate
different options just within that zone.
00;31;43;18 - 00;31;46;28
And you assign one.
I just do exactly that.
00;31;47;01 - 00;31;51;28
I want it to be a bit like a 1970s
Camaro style and merge this with this.
00;31;52;01 - 00;31;54;16
And it's happening all in real time.
00;31;54;16 - 00;31;58;21
And this is, this is the kind of,
future that I think we're very close to.
00;31;58;21 - 00;32;02;02
I can see connecting these,
these nodes of.
00;32;02;05 - 00;32;04;07
That's my ideal design environment.
00;32;04;07 - 00;32;08;26
I want to be orchestrating these
and this sort of a genetic workflow
00;32;08;26 - 00;32;12;20
of being able to get to the final result
00;32;12;20 - 00;32;16;04
quicker because it's just, problem
solving a brief.
00;32;16;04 - 00;32;20;01
It's just a series of, of parameters
and constraints, and you just have to keep
00;32;20;01 - 00;32;24;01
shaving off the no, no, no, no, no
and navigate through that part,
00;32;24;04 - 00;32;29;23
that path to get to that, that end result
and I'm, I'm in the,
00;32;29;23 - 00;32;33;19
very privileged, position
where I know what I want,
00;32;33;22 - 00;32;37;02
and I can see these things
and going through hundreds and hundreds
00;32;37;02 - 00;32;41;07
and thousands of images
of, of of AI generated images.
00;32;41;07 - 00;32;44;17
And I know what what looks good
and I know what I want to achieve.
00;32;44;23 - 00;32;47;09
So I can very quickly merge. Yes.
00;32;47;09 - 00;32;52;14
Take the best of breed of this option
12 and 24 and then start the whole process
00;32;52;14 - 00;32;57;06
again of merging those and having this
hierarchy family tree system.
00;32;57;09 - 00;32;59;06
So that's how I work
with image generation.
00;32;59;06 - 00;33;03;00
But I want that in 3D
and being able to do that
00;33;03;00 - 00;33;06;24
and and then again going back
to spatially having the options,
00;33;06;29 - 00;33;10;11
you know I've got option 12 on my left,
24 on my right.
00;33;10;12 - 00;33;12;14
That's let's have a look and see.
00;33;12;14 - 00;33;17;11
Being able to go through that
because anything that's designed in 3D
00;33;17;14 - 00;33;21;00
has many,
many aspects that can be, can be tweaked.
00;33;21;00 - 00;33;23;28
So yeah, very exciting.
00;33;23;28 - 00;33;26;00
It it's a really exciting prospect.
00;33;26;00 - 00;33;27;23
And and certainly in relation
00;33;27;23 - 00;33;31;19
to our conversation so far about,
you know, engineering and architecting,
00;33;31;22 - 00;33;36;27
you can see how it can, you know, rapidly,
as you said, improve efficiencies or,
00;33;37;00 - 00;33;41;06
you know, help you realize,
you know, ideas or you know, that
00;33;41;06 - 00;33;44;29
that kind of unleash the creativity
that that you already started with.
00;33;45;02 - 00;33;48;25
You know, you mentioned starting to think
about applications for different sectors.
00;33;48;29 - 00;33;52;13
I'm curious,
you know, as you reflect on this,
00;33;52;13 - 00;33;55;25
if there's any sort of most obvious
sectors
00;33;55;25 - 00;34;00;23
or applications that you think
would be early adopters here.
00;34;00;26 - 00;34;01;23
I think the one that would
00;34;01;23 - 00;34;07;03
benefit most and this is becoming,
a recent father, my daughter is 92.
00;34;07;06 - 00;34;12;21
Thinking about the world in which she will
grow up in and how she will learn.
00;34;12;24 - 00;34;14;24
And I think this is this is crucial.
00;34;14;24 - 00;34;16;24
A lot of people in the outer
space are going,
00;34;16;24 - 00;34;18;08
what do I what am I to teach my kids?
00;34;18;08 - 00;34;21;27
But for me, it's very specifically about
00;34;22;00 - 00;34;26;01
how she will be able to, to learn
and what's the best way to do this.
00;34;26;01 - 00;34;29;04
And I feel merging of XR
and AI in the education
00;34;29;04 - 00;34;31;03
space is going to be absolutely crucial.
00;34;31;03 - 00;34;34;11
And there's some very big players
moving heavily in that direction.
00;34;34;11 - 00;34;35;20
And I think that's that's right.
00;34;35;20 - 00;34;38;07
I feel it's
the area that needs most improvement.
00;34;38;07 - 00;34;42;00
It's still desks and textbooks now,
and we have
00;34;42;03 - 00;34;44;28
now let's replace
those textbooks with a headset.
00;34;44;28 - 00;34;47;22
Now imagine that that that headset,
it's it's light,
00;34;47;22 - 00;34;51;07
but it's also, can be used
collaboratively.
00;34;51;07 - 00;34;52;06
Again group work.
00;34;52;06 - 00;34;53;22
The whole point of being in school
00;34;53;22 - 00;34;58;11
is to socialize and work well with others
and group work and understand, together.
00;34;58;11 - 00;35;03;21
So imagine a giant beating heart in 3D
floating on the desk.
00;35;03;21 - 00;35;05;27
But you're working
with three others in your class
00;35;05;27 - 00;35;07;22
and you can really understand.
00;35;07;22 - 00;35;09;08
You can see how it's moving.
00;35;09;08 - 00;35;09;27
You can
00;35;09;27 - 00;35;14;06
live section it, and it's all there in 3D,
and you can put your head inside.
00;35;14;06 - 00;35;16;27
And that's if really understand
you're going to learn.
00;35;16;27 - 00;35;20;19
And that that visceral learning experience
is going to be so much more.
00;35;20;25 - 00;35;23;13
Sticky.
00;35;23;13 - 00;35;25;17
You just going to it's
going to be so much more,
00;35;25;17 - 00;35;28;27
it's going to stick
so much more than just a textbook.
00;35;29;00 - 00;35;31;18
And so if children can learn or all of us
00;35;31;18 - 00;35;35;13
can learn so much quicker,
in this kind of environment than.
00;35;35;16 - 00;35;37;23
Yeah, we're just efficiency.
00;35;37;23 - 00;35;39;19
We're going to be able to, do that.
00;35;39;19 - 00;35;41;19
And so there's that aspect.
00;35;41;19 - 00;35;45;26
But you then supercharge
that with, AI tools.
00;35;45;26 - 00;35;50;04
Imagine having, an AI tutor
00;35;50;04 - 00;35;53;12
alongside your real existing human
to tutor.
00;35;53;19 - 00;35;55;03
But over a number of years.
00;35;55;03 - 00;35;58;22
So after three, four years
that I tutor is going to know exactly
00;35;58;22 - 00;36;04;05
how you learn in the best way possible
and knows how you failed in the past.
00;36;04;05 - 00;36;07;25
It knows where it can push you
to get you that extra mile.
00;36;08;02 - 00;36;10;16
And it knows how you learn best.
00;36;10;16 - 00;36;14;11
Whereas this is the hardest thing
for teachers now is you as one teacher.
00;36;14;11 - 00;36;15;27
You have a class of 30.
00;36;15;27 - 00;36;19;18
There are maybe 6 or 7 learning styles,
and you can't mix up
00;36;19;18 - 00;36;22;01
your teaching approach
to be able to do that.
00;36;22;01 - 00;36;26;17
And so having this, and again,
another conversation's
00;36;26;17 - 00;36;28;00
just going forward from, from
00;36;28;00 - 00;36;31;25
that is if every child has their own
AI that's linked to the school
00;36;31;28 - 00;36;34;27
and the teacher has their own AI,
you can save on marking
00;36;34;27 - 00;36;39;09
because all of the AI's can can talk
and and go upstream to the
00;36;39;09 - 00;36;43;07
the teacher's AI and actually
then start to say, well look, here we go.
00;36;43;10 - 00;36;46;11
And you lot start to look at real time
data across the school.
00;36;46;11 - 00;36;50;10
And the headmaster can very quickly
pick up and pull up the information
00;36;50;10 - 00;36;53;19
of who's the best performing student
who needs a bit more help.
00;36;53;22 - 00;36;54;27
How is it all going?
00;36;54;27 - 00;36;58;20
And so yes, being able to have,
00;36;58;23 - 00;37;01;27
those practical experiments
like chemistry tests
00;37;01;27 - 00;37;05;04
or things that are actually dangerous
in the classroom, being able
00;37;05;04 - 00;37;10;03
to do those at home in that environment,
is, is the safest way.
00;37;10;03 - 00;37;12;03
But also we can do that now.
00;37;12;03 - 00;37;14;17
We have the technology now
people are working on it now.
00;37;14;17 - 00;37;19;18
And this is the most important thing
for me is, is being able to utilize
00;37;19;18 - 00;37;22;18
the tools that we have,
and being able to, to really,
00;37;22;19 - 00;37;28;01
make the most of it so they can benefit
this, this and this learning environment.
00;37;28;04 - 00;37;30;20
It's it's a really exciting prospect.
00;37;30;20 - 00;37;33;15
And you can, you know, as you're
talking through it, I'm imagining it.
00;37;33;15 - 00;37;34;24
And I've got young kids as well.
00;37;34;24 - 00;37;38;08
And so it's, it's it's exciting
to imagine this kind of, you know,
00;37;38;08 - 00;37;42;17
new frontier of, of, you know, learning
and the excitement that comes with that.
00;37;42;20 - 00;37;45;07
I love your kind of,
you know, your bullishness
00;37;45;07 - 00;37;48;22
and your excitement around the technology,
whether it's XR or R.
00;37;48;25 - 00;37;51;21
I did want to talk a little bit
about the flip side of that.
00;37;51;21 - 00;37;53;11
Because with any new technology,
00;37;53;11 - 00;37;56;11
there's sort of risks
and there's things we have to get right.
00;37;56;13 - 00;37;59;29
And I'm curious from your perspective,
Christian, you know what that looks like?
00;37;59;29 - 00;38;03;18
What are some of the,
you know, emerging areas of concern?
00;38;03;20 - 00;38;08;20
what are the things that we as either,
users of this technology
00;38;08;24 - 00;38;12;17
and consumers of some of the pieces here
or even the, you know, technology
00;38;12;17 - 00;38;15;29
companies creating
it need to be considerate of,
00;38;16;02 - 00;38;19;22
you know, to make sure that the the
this is the societal implications
00;38;19;22 - 00;38;21;23
are all positive.
00;38;21;26 - 00;38;22;17
Absolutely.
00;38;22;17 - 00;38;25;17
This is the the other side of the coin,
because there's
00;38;25;17 - 00;38;29;11
AI hype in the positive sense
and also the negative sense as well.
00;38;29;11 - 00;38;33;09
And there's there's
a lot of, of, of concern in the space
00;38;33;09 - 00;38;37;05
and a lot of
and all has to be navigated correctly.
00;38;37;05 - 00;38;37;28
Absolutely.
00;38;37;28 - 00;38;41;08
We have to, has to be tested
in, controlled
00;38;41;09 - 00;38;44;17
areas and before being released,
to, to the public.
00;38;44;17 - 00;38;49;08
But the, the most input like the largest
00;38;49;11 - 00;38;53;11
implication for me,
I feel is the security side of things.
00;38;53;11 - 00;38;58;02
And I'm not a massive security expert,
but the, the fact that you can clone
00;38;58;02 - 00;39;02;25
your voice, with three seconds of audio
and there's this whole image generation
00;39;02;25 - 00;39;03;14
side of things.
00;39;03;14 - 00;39;07;10
Now we have flux two
and Nano Banana Pro out there.
00;39;07;11 - 00;39;11;15
We're now getting this, going over this
threshold of
00;39;11;18 - 00;39;14;27
it's very difficult to believe anything
digital now.
00;39;15;00 - 00;39;18;11
And there's so many people that have
created incredible 3D works of art.
00;39;18;11 - 00;39;22;07
They've spent hours slaving over
and rendering traditionally.
00;39;22;14 - 00;39;25;09
And that goes out and people
go, oh, it's just it's just I
00;39;25;09 - 00;39;27;24
a computer did that for
you will know this.
00;39;27;24 - 00;39;31;11
The 25 plus hours
going into this particular thing.
00;39;31;14 - 00;39;34;25
And it's, it's really important for,
for people and creatives to,
00;39;34;28 - 00;39;39;23
to definitely label whether they've used
AI or not as a, as a thing
00;39;39;24 - 00;39;43;03
because there's still a lot of people,
and rightly so.
00;39;43;07 - 00;39;47;14
Very sensitive to, traditional art.
00;39;47;14 - 00;39;49;08
And that should still be done
in a certain way.
00;39;49;08 - 00;39;52;13
But I feel because people have had
the wool pulled over their eyes.
00;39;52;16 - 00;39;55;12
And so some people are using
00;39;55;12 - 00;39;58;19
AI and just maybe 20%
of their creative process.
00;39;58;19 - 00;40;00;19
And I've seen people recently posting
00;40;00;19 - 00;40;04;15
and actually putting watermarks
or say, AI assisted on there.
00;40;04;18 - 00;40;07;16
So there is a case of it's not fully
AI generated.
00;40;07;16 - 00;40;09;07
I didn't type in a magical prompt.
00;40;09;07 - 00;40;09;29
And there we go.
00;40;09;29 - 00;40;11;18
Copy paste. Off you go.
00;40;11;18 - 00;40;14;20
It's actually,
you know, part of the process
00;40;14;20 - 00;40;19;18
and you can use these tools
in any part of, of a creative process.
00;40;19;18 - 00;40;20;18
Absolutely.
00;40;20;18 - 00;40;25;03
But the main thing is not to
just take it verbatim.
00;40;25;06 - 00;40;28;19
You can't just copy and paste
and accept, expect that to just fly,
00;40;28;20 - 00;40;32;07
because people can tell,
people can really notice and they can
00;40;32;07 - 00;40;34;02
they can pick up on that very,
very easily.
00;40;34;02 - 00;40;36;20
And no one likes to be deceived
in this particular way.
00;40;36;20 - 00;40;39;24
So yes, being able to, clearly label
00;40;39;24 - 00;40;44;04
these things,
makes, makes a huge difference. And
00;40;44;07 - 00;40;47;06
this realism, it's,
00;40;47;06 - 00;40;49;23
it has a lot of problems
because you can very quickly
00;40;49;23 - 00;40;52;25
create a video impersonating someone else.
00;40;52;28 - 00;40;56;20
In trouble, you know, send money to,
you know, etc., etc..
00;40;56;20 - 00;40;59;28
And it's we have to educate.
00;40;59;28 - 00;41;03;16
And this is something I'm
more passionate about now is being able
00;41;03;16 - 00;41;06;25
to educate everyone
on these kind of improvements
00;41;06;25 - 00;41;10;13
and bring people up to speed with
what's possible so that they know you,
00;41;10;15 - 00;41;13;13
you know a safe word
that is only between you
00;41;13;13 - 00;41;16;25
or say phrase
or what happened on my fifth birthday.
00;41;17;02 - 00;41;21;22
When you're talking to someone on on a
call, if there's any kind of security
00;41;21;22 - 00;41;25;26
concern is a great way to understand,
that you're actually speaking.
00;41;25;26 - 00;41;30;08
And human verification
is absolutely important because you can
00;41;30;08 - 00;41;34;03
now real time deepfake webcam footage,
you know,
00;41;34;03 - 00;41;37;14
you can put anyone's face on yours
in real time and match the lighting.
00;41;37;14 - 00;41;41;23
So it's just educating
absolutely everyone, parents, grandparents
00;41;41;23 - 00;41;42;13
about this.
00;41;42;13 - 00;41;46;19
Because now that we've achieved,
like, complete
00;41;46;22 - 00;41;52;08
ultra realism, I think for me
is like a future prediction off of this is
00;41;52;11 - 00;41;54;10
when the camera was invented.
00;41;54;10 - 00;41;59;20
Impressionism
as an actual artistic movement, grew.
00;41;59;26 - 00;42;03;20
It was because that that level of realism,
you know, of of actually sitting there
00;42;03;20 - 00;42;08;01
and creating a, a ultra realistic,
00;42;08;01 - 00;42;12;03
oil painting over portraits was great,
was no longer needed anymore.
00;42;12;03 - 00;42;15;23
So artists created an entirely new,
avenue,
00;42;15;23 - 00;42;20;02
an entirely new movement
based on this as their form of expression.
00;42;20;05 - 00;42;21;14
And that's what I feel.
00;42;21;14 - 00;42;23;02
There's parallels,
and I feel we're on that,
00;42;23;02 - 00;42;26;10
that that cusp of actually
being able to shift over that.
00;42;26;10 - 00;42;30;06
Now we have the
the photo realistic AI generated thing.
00;42;30;06 - 00;42;34;10
And I think that's a really powerful thing
to learn from, from that particular
00;42;34;10 - 00;42;38;22
historical moment, because
what's going to come out next, what is the
00;42;38;25 - 00;42;41;08
the AI post AI equivalent
00;42;41;08 - 00;42;45;20
of Impressionism
that's going to, you know, and that has
00;42;45;23 - 00;42;46;11
a huge
00;42;46;11 - 00;42;50;00
influence on society and how things were,
what were perceived.
00;42;50;00 - 00;42;52;11
And yeah, it's really interesting.
00;42;52;11 - 00;42;56;16
Again, very passionate, but very exciting
to see what that potential might be.
00;42;56;18 - 00;42;59;28
As we reach that,
that side of things that snap.
00;43;00;03 - 00;43;02;17
And you know, in in my mind,
it comes back to
00;43;02;17 - 00;43;06;02
what we were talking about earlier
with sort of the two paths of the,
00;43;06;09 - 00;43;10;21
you know, artisanal,
willing to have a premium for anything,
00;43;10;21 - 00;43;14;19
you know, handcrafted
or created entirely by people versus
00;43;14;19 - 00;43;19;22
the doors opened by AI generated
or AI assisted.
00;43;19;25 - 00;43;23;26
Now, Christian, for you, I mean, you're
you're an artist, but you're also,
00;43;23;26 - 00;43;28;25
you know, a professional designer who,
you know, creates content and,
00;43;28;25 - 00;43;32;25
and, you know, commissioned works
by a series of different organizations.
00;43;32;28 - 00;43;36;08
Are you finding the
the organizations that you work with
00;43;36;08 - 00;43;39;24
and want you, and your peers
creating this content?
00;43;39;27 - 00;43;46;11
Are they sensitive to what's created
by AI, or are they more focused just on,
00;43;46;14 - 00;43;50;24
you know, the the ultimate feel of it or,
you know, experimenting?
00;43;50;24 - 00;43;54;00
How does how does I come into your,
I guess,
00;43;54;00 - 00;43;58;04
professional process for content creation?
00;43;58;07 - 00;43;59;13
It's a very valid point.
00;43;59;13 - 00;44;03;15
Basically,
we are very upfront about asking it.
00;44;03;15 - 00;44;07;08
So some some clients, some briefs come in
and they're like, absolutely no.
00;44;07;09 - 00;44;11;13
I bold underlined my like okay,
absolutely fine.
00;44;11;16 - 00;44;16;02
And some
if that isn't asked or said so upfront
00;44;16;02 - 00;44;20;11
then we ask the question are you adverse
to us using AI here, here and here?
00;44;20;11 - 00;44;23;17
And be very explicit about what it is
we're going to use it for.
00;44;23;20 - 00;44;28;28
And as part of the process
and not an actual, finished output,
00;44;29;01 - 00;44;32;13
and, and being able to understand
and most of the time clients
00;44;32;13 - 00;44;36;21
can't really tell what is our
AI output, and what it's been used.
00;44;36;21 - 00;44;40;04
And it is the
all of these generative tools,
00;44;40;04 - 00;44;42;04
just that they are still just tools.
00;44;42;04 - 00;44;45;06
It's going back to Photoshop
when it first came out
00;44;45;06 - 00;44;48;13
with the right skill,
and artistry and time,
00;44;48;13 - 00;44;52;00
you could learn how to doctor a photo
however you want and post that online.
00;44;52;07 - 00;44;55;19
It's just now accelerated accessibility.
00;44;55;25 - 00;44;58;02
And now anyone can use it
very, very quickly.
00;44;58;02 - 00;45;01;19
So yes, the clients,
it's making it very clear.
00;45;01;19 - 00;45;05;12
Some absolutely love
the efficiency side of things.
00;45;05;15 - 00;45;08;00
And there's one particular,
00;45;08;00 - 00;45;11;13
projects that we worked on,
it wasn't for a specific client,
00;45;11;13 - 00;45;16;18
but we had, a month to build this,
VR opera called Lucia VR.
00;45;16;18 - 00;45;19;20
And so I as a as a tool,
00;45;19;20 - 00;45;23;24
not from a creative perspective,
but actually, helped me to code
00;45;23;25 - 00;45;29;20
95% of this virtual reality
experience, is a very in-person event.
00;45;29;20 - 00;45;32;26
So we had eight seats
all facing inwards in a ring,
00;45;32;26 - 00;45;35;26
and every, participant had a headset on.
00;45;35;27 - 00;45;39;15
We also sort of first of its
kind of had a live opera singer
00;45;39;21 - 00;45;45;01
moving through the space whilst there,
looking at the experience on the headset.
00;45;45;04 - 00;45;50;28
And so it was, amazing to be able
to see, people's reactions.
00;45;50;28 - 00;45;53;28
Some people didn't know the opera singer
was there until the end,
00;45;54;01 - 00;45;58;16
but I knew what I wanted,
to show visually because the visuals,
00;45;58;16 - 00;46;01;20
even though it was it's a VR experience,
00;46;01;20 - 00;46;05;05
was only really a third of,
of this kind of production.
00;46;05;08 - 00;46;06;26
And so we wanted to have
00;46;06;26 - 00;46;10;18
a whole new angle on this, traditional
what's called the mad scene.
00;46;10;21 - 00;46;13;23
And it's traditionally, shown with,
00;46;13;23 - 00;46;16;25
the soprano, she's covered in a bloody
dress, she's holding a knife.
00;46;16;25 - 00;46;18;25
She's just murdered her betrothed.
00;46;18;25 - 00;46;21;25
And yes, it's all very, very dramatic.
00;46;22;02 - 00;46;25;14
And we wanted to do
a whole new perspective of
00;46;25;17 - 00;46;28;11
of her and the experience
that she'd gone through.
00;46;28;11 - 00;46;32;05
So if you'd gone through that experience,
you'd be in exactly the same position.
00;46;32;05 - 00;46;34;09
So she's singing in Italian.
00;46;34;09 - 00;46;36;29
What she's feeling in the
in this mad scene.
00;46;36;29 - 00;46;40;10
And we are, actually
producing visuals for that.
00;46;40;14 - 00;46;41;22
Not literal.
00;46;41;22 - 00;46;43;05
So she's talking about Snake King.
00;46;43;05 - 00;46;47;01
There is a giant snake there,
but we have this nice little town scene,
00;46;47;07 - 00;46;48;16
and a fountain.
00;46;48;16 - 00;46;53;03
And actually, the sound of her
descending into, madness.
00;46;53;03 - 00;46;54;16
And this hallucination was done
00;46;54;16 - 00;46;58;08
by, a particular instrument
called a glass harmonica.
00;46;58;11 - 00;47;01;24
And it sounds like, you know,
when you have a series of wine glasses
00;47;01;24 - 00;47;04;28
with different water levels and they're
doing this, it sounds just like that,
00;47;04;28 - 00;47;08;29
but it's the instrument is large bowls,
glass bowls all sat within.
00;47;08;29 - 00;47;10;26
It's when each other
00;47;10;26 - 00;47;13;26
laid down horizontally and it spins
and you play it like a piano.
00;47;14;03 - 00;47;18;25
And so this every time you heard that,
that was her descending.
00;47;18;25 - 00;47;21;01
And actually
we used a lot of visual motifs
00;47;21;01 - 00;47;23;02
of the glass bowls through the space.
00;47;23;02 - 00;47;27;11
And so, yeah, being able to create,
00;47;27;11 - 00;47;30;22
that experience in just a month, for,
00;47;30;28 - 00;47;34;28
a large number of companies,
we did a two day.
00;47;35;01 - 00;47;38;23
Yeah, it was over two days, eight
different sessions, and somewhere
00;47;38;24 - 00;47;40;14
with the live opera singing some words.
00;47;40;14 - 00;47;44;25
And it was really interesting
to get their input because a lot of people
00;47;44;25 - 00;47;47;22
who came from the opera space,
if you from the tech space
00;47;47;22 - 00;47;53;01
and were starting to merge those kinds
of, again, those kinds of industries where
00;47;53;04 - 00;47;55;24
it can benefit from the technology
and understanding
00;47;55;24 - 00;47;58;26
how much movement is not enough movement,
there's motion sickness.
00;47;58;26 - 00;48;05;11
Then what, opera goers felt like
it was happening because for some,
00;48;05;14 - 00;48;10;13
you can bring that headset into schools,
and that might be the first actual,
00;48;10;16 - 00;48;12;27
experience of opera they'll have.
00;48;12;27 - 00;48;17;26
And so with the recordings of the singer
on the online version was, yeah,
00;48;17;27 - 00;48;23;00
really, really powerful
to to understand how we can,
00;48;23;03 - 00;48;26;09
put the user in another position
so you're not a seat
00;48;26;09 - 00;48;30;16
at the back of the, of the opera house
or in the back of the theater,
00;48;30;19 - 00;48;32;13
you positioned
right on the edge of the stage
00;48;32;13 - 00;48;34;27
so you feel like you're in that
that particular set.
00;48;34;27 - 00;48;39;14
So, yeah, it was,
I wouldn't have been able to have actually
00;48;39;14 - 00;48;45;10
produced it, as quickly as I did
without using, Claude to be able to code.
00;48;45;13 - 00;48;50;24
But also we managed to get it done
because I knew exactly what I wanted.
00;48;50;24 - 00;48;54;22
The tool to produce,
you break it down into steps,
00;48;54;23 - 00;48;57;28
you know, and actually being able to,
write code
00;48;57;28 - 00;49;03;09
to procedurally, generate certain
things and actually do it,
00;49;03;12 - 00;49;05;23
all in runtime in the headset.
00;49;05;23 - 00;49;07;13
Was was the real challenge.
00;49;07;13 - 00;49;11;17
But yeah,
just being able to have that tool.
00;49;11;20 - 00;49;13;00
Yeah. Saved us so much time.
00;49;13;00 - 00;49;16;02
We would have needed
at least 2 or 3 devs full time for double
00;49;16;02 - 00;49;19;27
that amount of, period
to be able to produce something like that.
00;49;19;27 - 00;49;24;05
So being able to use these tools,
as allowing us to create
00;49;24;05 - 00;49;28;11
quicker is removing those,
some of those barriers, and being able
00;49;28;11 - 00;49;32;16
to actually like prototype these things
super, super quickly and make the, the key
00;49;32;16 - 00;49;36;18
decisions sooner,
is an absolute superpower at the moment.
00;49;36;21 - 00;49;38;02
It's it's really cool.
00;49;38;02 - 00;49;39;15
And it's also,
00;49;39;15 - 00;49;42;01
you know, I, I couldn't have told you
going into this conversation,
00;49;42;01 - 00;49;45;15
we were going to talk about,
you know, opera and virtual reality.
00;49;45;15 - 00;49;48;19
But, you know, I, I'm curious
because we started talking more about,
00;49;48;19 - 00;49;51;03
you know, engineering and architecture
and operations.
00;49;51;03 - 00;49;54;22
Now we're talking about entertainment or,
you know, somewhere
00;49;54;22 - 00;49;58;17
at the nexus of entertainment and,
you know, education potentially,
00;49;58;17 - 00;50;03;08
if we're, you know, increasing exposure
to opera, the clients that you work with.
00;50;03;14 - 00;50;07;24
what typically is, you know,
the purpose that they're driving for.
00;50;07;24 - 00;50;08;27
Are they looking for something
00;50;08;27 - 00;50;11;26
that's purely entertainment, for something
that's more education,
00;50;12;01 - 00;50;15;21
for something that's actually more sort
of operational for their business?
00;50;15;24 - 00;50;19;15
You know, what seem to be the most
the emerging trends
00;50;19;15 - 00;50;24;12
for what people are looking
to this technology to do for them.
00;50;24;15 - 00;50;26;09
The there's a couple of clients
00;50;26;09 - 00;50;30;24
who just want to have,
they just want creative content.
00;50;30;26 - 00;50;36;06
So that might be, a full CGI video,
or they specifically want to,
00;50;36;09 - 00;50;40;11
do a style change
on a particular personality,
00;50;40;14 - 00;50;44;06
and actually have them do things
in different transitions
00;50;44;06 - 00;50;46;27
that are just too expensive
to do in real life.
00;50;46;27 - 00;50;50;00
So I now enables us to,
00;50;50;00 - 00;50;55;08
digitally capture that individual
and be able to, style transfer different,
00;50;55;08 - 00;50;59;13
and phase between different scenes,
different settings.
00;50;59;16 - 00;51;04;01
And then also with, complete,
00;51;04;04 - 00;51;08;03
consent from their side
to actually clone their voice
00;51;08;03 - 00;51;11;22
and actually be able
to, to go on and extend the scripts
00;51;11;22 - 00;51;16;18
so that they don't have to actually,
sit there and, and do real it all off.
00;51;16;18 - 00;51;17;10
We can actually have
00;51;17;10 - 00;51;21;16
a bit more, flexibility with that,
being able to, to use that tool.
00;51;21;19 - 00;51;26;06
It's been, it's been really useful
to, to, to go down that route.
00;51;26;09 - 00;51;28;02
And then.
00;51;28;02 - 00;51;32;04
Yeah, less
so on the, helping businesses to use
00;51;32;04 - 00;51;35;12
AI or automates workflows
or anything like that.
00;51;35;12 - 00;51;39;16
I think there's still a lot of businesses,
especially here in the UK and especially
00;51;39;16 - 00;51;42;28
in the north of the UK,
that can just benefit from some basic
00;51;42;28 - 00;51;46;22
automations and basic implement,
implementations of, of AI.
00;51;46;22 - 00;51;52;04
And I think, I think we're really just,
and the tip of the iceberg.
00;51;52;04 - 00;51;54;20
And I think a lot of people
are expecting a lot of businesses,
00;51;54;20 - 00;51;58;11
small, small to medium that we,
we deal with, at the moment
00;51;58;11 - 00;52;01;12
are really they are experimenting with it.
00;52;01;19 - 00;52;04;11
And I don't think they're just quite ready
to make that leap
00;52;04;11 - 00;52;07;19
of faith, of full implementation
across the board.
00;52;07;19 - 00;52;12;10
And I feel like the, the school
scenario earlier, you know, it's there's,
00;52;12;12 - 00;52;13;19
a number of systems
00;52;13;19 - 00;52;16;19
being implemented in schools
now that just don't talk to each other.
00;52;16;25 - 00;52;21;26
And so we need one unified system
to be able to handle all of that
00;52;21;26 - 00;52;25;14
communication, which will streamline
everything and make things, you know,
00;52;25;17 - 00;52;29;17
remove the antiquated, processes.
00;52;29;20 - 00;52;31;21
But it's it just takes a bit of bravery.
00;52;31;21 - 00;52;35;14
And because a lot of people
aren't talking about what works
00;52;35;14 - 00;52;38;07
and what doesn't, a lot of people
are keeping very closed doors.
00;52;38;07 - 00;52;41;13
A lot of businesses
are not really sharing so much about,
00;52;41;16 - 00;52;45;10
I think people are quite embarrassed
about whether they're using AI or not.
00;52;45;10 - 00;52;49;09
For some people, it feels like
they're cheating or it's, you know,
00;52;49;09 - 00;52;53;10
unethical or it's not the right tool
to be using or how dare you?
00;52;53;10 - 00;52;56;25
It's now it's I think that will change.
00;52;56;25 - 00;53;00;02
once it takes a few
to knock that first domino
00;53;00;02 - 00;53;01;20
and actually say,
well, well, we're doing it.
00;53;01;20 - 00;53;03;07
This is a pilot project.
00;53;03;07 - 00;53;05;25
This works. We're talking about it.
00;53;05;25 - 00;53;09;28
I think that will really start to,
to help, businesses to
00;53;10;03 - 00;53;15;10
to make that leap, to have that confidence
and to really make the most of, of what
00;53;15;10 - 00;53;18;28
the, the, this technology
and its potential can really unlock
00;53;18;28 - 00;53;22;20
because there's so much
that can be benefited.
00;53;22;23 - 00;53;27;12
So, so in that spirit of experimentation
and what works and what doesn't,
00;53;27;12 - 00;53;31;04
I mean, this is this is such,
you know, such early days
00;53;31;04 - 00;53;34;04
in this space and,
you know, everybody's trying things out.
00;53;34;04 - 00;53;36;27
I'm curious, Christian,
00;53;36;27 - 00;53;38;29
when you think about people's
00;53;38;29 - 00;53;44;05
expectations or understanding of,
you know, anything around XR,
00;53;44;08 - 00;53;47;27
if there's some sort of confirmed
doesn't works
00;53;47;28 - 00;53;51;16
like some things that you find
people want or expect
00;53;51;16 - 00;53;54;24
this technology to do where you've said,
you know what, we've tried this.
00;53;54;27 - 00;53;58;23
That's actually not a great use case
for XR, and you have to sort of,
00;53;58;26 - 00;54;01;29
teach them some of these expectations.
00;54;02;02 - 00;54;02;20
Yeah.
00;54;02;20 - 00;54;03;26
It's we've had a
00;54;03;26 - 00;54;07;14
couple of clients come to us in the past
and said, we definitely want this.
00;54;07;21 - 00;54;11;18
And actually,
just by asking a few simple questions
00;54;11;21 - 00;54;14;15
to understand what it is
they're anti trying to achieve,
00;54;14;15 - 00;54;19;16
we can really then provide
a better technology solution for for that.
00;54;19;16 - 00;54;19;23
Okay.
00;54;19;23 - 00;54;22;25
So a lot of people say
oh I really want a VR experience.
00;54;22;25 - 00;54;26;21
But actually,
they didn't want headsets on their users
00;54;26;21 - 00;54;30;10
because they're too heavy or they,
you know, accessibility.
00;54;30;10 - 00;54;34;03
And they wanted like,
high, share ability.
00;54;34;06 - 00;54;37;27
So actually,
an AR effect would be the best case
00;54;37;27 - 00;54;40;04
to be able
to showcase what they wanted to do.
00;54;40;04 - 00;54;45;11
And so, understanding what what it is
that, businesses want to achieve
00;54;45;11 - 00;54;49;06
for that specific project or campaign
and the wider context
00;54;49;06 - 00;54;52;25
can really help identify,
because a lot of these,
00;54;52;25 - 00;54;56;16
we work with a lot of, agencies
that are already running larger campaigns.
00;54;56;21 - 00;54;59;29
So for some of the largest brands
that we've worked with, there's always
00;54;59;29 - 00;55;04;26
been, a much wider context, a much wider
rollout of, of specific,
00;55;05;03 - 00;55;08;03
marketing needs and capabilities
that they want to hit
00;55;08;06 - 00;55;12;15
and how these tools and technologies
can bolt onto that existing thing.
00;55;12;18 - 00;55;18;23
So R has been for the last five,
six years, really, really, powerful tool
00;55;18;23 - 00;55;23;05
to be able to have something that loads up
within seconds on your device.
00;55;23;05 - 00;55;27;00
It's 3D, it's interactive,
and it's engaging.
00;55;27;07 - 00;55;32;19
So great for, user generated content
and to actually communicate.
00;55;32;19 - 00;55;36;02
I think that the trend that
I've been seeing is brands and companies
00;55;36;02 - 00;55;39;14
really want to communicate
more with their audience.
00;55;39;14 - 00;55;42;20
They want to open up that
that avenue of communication with them,
00;55;42;25 - 00;55;46;25
have a bit more back and forth,
you know, with with more competitions and,
00;55;46;26 - 00;55;50;09
calling out, individuals
and making them feel,
00;55;50;12 - 00;55;54;00
you know, a
part of this part of the, these campaigns.
00;55;54;00 - 00;55;57;00
And it really is yeah, these technologies
00;55;57;00 - 00;56;00;10
can, can enable
absolutely is very difficult for VR.
00;56;00;10 - 00;56;03;10
That's the, the,
the number one thing at the moment is
00;56;03;15 - 00;56;08;28
the devices are still too heavy that this
they still get they still get warm.
00;56;09;02 - 00;56;12;08
And you know, you
you have to really adjust them
00;56;12;08 - 00;56;16;17
for the each user, you know,
you have to move the lenses closer
00;56;16;17 - 00;56;20;29
or further apart for every person's,
IPD or into pupillary distance.
00;56;20;29 - 00;56;23;04
So and then there's comfort.
00;56;23;04 - 00;56;25;26
And this is where when we were doing,
last year, we had this
00;56;25;26 - 00;56;30;08
we spent a good ten minutes
making sure every one and every, eight
00;56;30;08 - 00;56;34;01
participants, they were all comfortable
and that they could move their head around
00;56;34;01 - 00;56;38;02
freely, because if that headset moves,
or the vision goes blurry, that's it.
00;56;38;03 - 00;56;42;22
The experience, both for the rest of it
and this is the promise of glasses,
00;56;42;25 - 00;56;45;27
where it's all sorted,
you know, minor prescription.
00;56;45;27 - 00;56;47;24
And being able
to put prescriptions in them
00;56;47;24 - 00;56;52;00
mean that we've got that accessibility
and being able to do all of these things
00;56;52;00 - 00;56;56;10
and it just becomes,
completely seamless, that integration.
00;56;56;13 - 00;56;56;22
Yeah.
00;56;56;22 - 00;57;01;23
So for, for business leaders
who are, let's say, XR curious,
00;57;02;00 - 00;57;05;26
what would be your advice to them on,
you know, the best way to dip a toe
00;57;05;26 - 00;57;09;19
and where should they get started
and how should they get started?
00;57;09;22 - 00;57;10;09
Absolutely.
00;57;10;09 - 00;57;13;17
If it's if it's a creative business,
we'll,
00;57;13;18 - 00;57;17;28
we'll go with that, that section first
because I feel that that's the,
00;57;17;28 - 00;57;22;17
that's the easy one is being able to
if anyone is in the creative space
00;57;22;17 - 00;57;27;07
and they want I the view
if they're dealing with 3D full stop,
00;57;27;13 - 00;57;31;19
it's it's an absolute no brainer
being able to bring those 3D elements
00;57;31;22 - 00;57;35;07
into, the headset
and into that 3D space to
00;57;35;10 - 00;57;39;24
just to look at them at the very least,
and mark them up to share with others.
00;57;39;27 - 00;57;42;21
And especially having, overcoming
00;57;42;21 - 00;57;47;05
the geographical differences is really,
really, very, very powerful.
00;57;47;05 - 00;57;51;15
And that's the, the really quick
and easy ones being able to just,
00;57;51;15 - 00;57;55;08
iterate, just design and communicate
with each other.
00;57;55;11 - 00;57;59;26
In that case, you can still,
in that environment, do 2D things.
00;57;59;26 - 00;58;00;19
Absolutely.
00;58;00;19 - 00;58;04;29
If you're doing, you know, sticky notes
on a whiteboard kind of exercises or,
00;58;05;01 - 00;58;09;05
you know, just trying to plan things out,
having all of that there is great.
00;58;09;05 - 00;58;14;17
And gravity captures it also has a web
based window into that 3D space.
00;58;14;20 - 00;58;17;06
So they can still fly around
without a headset.
00;58;17;06 - 00;58;20;14
Or if someone has, VR nausea,
which is still a thing.
00;58;20;14 - 00;58;23;14
Sadly,
you can still go in and use a little laser
00;58;23;14 - 00;58;27;10
pointer
and stick it notes into this 3D space.
00;58;27;10 - 00;58;29;05
As people are designing.
00;58;29;05 - 00;58;32;05
So it really is
just removing the friction,
00;58;32;11 - 00;58;36;13
and some of the bureaucracy of,
of, of paperwork and back and forth
00;58;36;13 - 00;58;40;23
and versioning when you can just do it
all real time in these kind of
00;58;40;23 - 00;58;43;05
sessions very, very quickly.
00;58;43;08 - 00;58;43;17
If you're
00;58;43;17 - 00;58;46;25
noncreative business,
it's, it's a hard sell.
00;58;46;26 - 00;58;50;24
And we're not at the point where we can,
00;58;50;24 - 00;58;55;17
telepresence holograms
in a really nice way. Yet
00;58;55;20 - 00;58;58;13
Matt has been working on codec
avatars and eye
00;58;58;13 - 00;59;01;15
tracking and face tracking
to be able to get those things in.
00;59;01;17 - 00;59;05;09
And then, there's many others
working on those kinds of things as well.
00;59;05;09 - 00;59;10;14
But yeah, it's until
until they're in a lighter form factor.
00;59;10;17 - 00;59;13;06
These dots are starting
to, to come together.
00;59;13;06 - 00;59;16;00
Yeah. It's it's interesting.
00;59;16;00 - 00;59;19;21
There's some other immersive experiences
where you have screens,
00;59;19;23 - 00;59;22;23
but, you know,
you might have gloves or controllers
00;59;22;23 - 00;59;25;21
and still be able to control things
happening in that 3D space.
00;59;25;21 - 00;59;30;25
But we're missing this, Tony Stark,
you know, 3D hologram style.
00;59;30;25 - 00;59;34;21
And until that comes, you know, that's
that's the race.
00;59;34;21 - 00;59;39;15
What's going to get there first, super
lightweight glasses or that either way,
00;59;39;15 - 00;59;42;21
these
the way we interact with 3D, being able
00;59;42;21 - 00;59;46;08
to pick it up and and immersive and,
and being able to do this
00;59;46;08 - 00;59;51;01
kinds of things is, is really key
because things like VR training, you can
00;59;51;04 - 00;59;55;01
jump in and yeah, you can do 30 hours of,
00;59;55;01 - 00;59;59;19
of a simulation of a particular dangerous
exercise, for example.
00;59;59;22 - 01;00;04;25
And actually your, your mind doesn't,
can't tell the difference
01;00;04;25 - 01;00;08;24
between these simulated things
that you've done and actual memories.
01;00;08;24 - 01;00;11;10
So when you're going in
and doing the real thing, you,
01;00;11;10 - 01;00;15;13
you feel like you've done this before,
and it's becomes a lot more sort
01;00;15;13 - 01;00;16;27
of muscle memory orientated.
01;00;16;27 - 01;00;19;26
So these VR and those kinds of things.
01;00;19;26 - 01;00;24;09
So some clients of,
of really been looking into that VR
01;00;24;09 - 01;00;25;08
training side of things.
01;00;25;08 - 01;00;29;26
So what can be supplemented
with their existing training system
01;00;29;26 - 01;00;33;24
that we can actually have,
an option on the side to
01;00;33;24 - 01;00;35;12
then do some simulated things
01;00;35;12 - 01;00;38;12
and that can be done
in, in sessions and group work and,
01;00;38;17 - 01;00;42;01
you know, multiple people in that space
and all of that can be custom built
01;00;42;08 - 01;00;45;10
and even quicker now with with these
AI tools as well.
01;00;45;10 - 01;00;49;27
So there's, there's a whole, enterprise
section there for, for XR.
01;00;49;27 - 01;00;50;25
Absolutely.
01;00;50;25 - 01;00;55;13
my work for now is moving more into,
iterating the,
01;00;55;13 - 01;01;00;12
the 2D image side of things, then
running that through image to 3D tool,
01;01;00;13 - 01;01;04;19
and then bringing those 3D elements in
and then being able to sort of chop
01;01;04;19 - 01;01;07;19
and change
and really play around with those, is
01;01;07;22 - 01;01;11;02
and that fits in really well
to just the production side of things.
01;01;11;02 - 01;01;16;26
If, if a 3D model that you can generate,
so much quicker than doing it by hand,
01;01;16;29 - 01;01;21;02
means that if it gets you 80%
or 60% of the way there,
01;01;21;03 - 01;01;25;26
then it's a really great starting point
because some people go into VR next on
01;01;25;26 - 01;01;30;22
into that blank space and just they get
sort of decision paralysis on
01;01;30;22 - 01;01;33;22
what do I do first and how do I start this
and how do I approach this.
01;01;33;22 - 01;01;39;02
So anyone going into Excel should really
going with a specific, goal in mind.
01;01;39;02 - 01;01;44;02
And specific task bringing reference
images, reference 3D models, whether
01;01;44;05 - 01;01;48;28
I generate it or not, and being able
just to start that, processes.
01;01;49;01 - 01;01;51;22
Yeah. Because a lot of people just
01;01;51;25 - 01;01;52;27
see it and don't try it.
01;01;52;27 - 01;01;56;08
And you have to try it
to, to really understand. So.
01;01;56;11 - 01;02;03;29
Cool.
01;02;04;02 - 01;02;04;16
My pleasure.
01;02;04;16 - 01;02;06;28
Thank you for having me.
01;02;06;28 - 01;02;08;10
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01;02;08;10 - 01;02;11;10
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01;02;11;13 - 01;02;14;13
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