Prototype With an Innovation Design Sprint
Test and develop innovative ideas in four-day sprints.
Onsite Workshop
Business and IT leaders agree that co-creation is necessary to drive innovation. However, most organizations face the following cultural barriers to cross-engagement and co-creation:
- Process or product development silos.
- No model and/or limited tools for idea sharing and collective learning.
- Limited engagement with customers, stakeholders, and users of IT services.
- Culture that incentivizes a “you versus me” mentality as opposed to an “us versus the problem” mentality.
Prototyping with an Info-Tech design sprint enables IT to:
- Design, build, test, and refine prototypes to meet real business needs.
- Learn how to conduct hands-on UX testing with real users.
- Create an environment for co-creation between IT and the business.
- Establish disciplined, goal-oriented thinking for IT-led transformation.
- Sell the value of IT solutions to executives.
Module 1: Understand and Ideate
The Purpose
Align the team around a well-defined business problem and start ideating solutions.
Key Benefits Achieved
Ideate solutions in the face of organizational cconstraints and characterize the success of the prototype.
Activities: | Outputs: | |
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1.1 | Frame the problem. |
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1.2 | Develop evaluation criteria. |
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1.3 | Diverge and converge. |
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Module 2: Divide and Conquer
The Purpose
Break off into teams to try and develop solutions that address the problem in unique ways.
Key Benefits Achieved
Develop and test a first-iteration prototype.
Activities: | Outputs: | |
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2.1 | Design first prototypes in teams. |
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2.2 | Conduct UX testing. |
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Module 3: Unite and Integrate
The Purpose
Bring the team back together to develop a team vision of the final prototype.
Key Benefits Achieved
Integrated, second-iteration prototype.
Activities: | Outputs: | |
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3.1 | Create and deliver prototype pitches. |
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3.2 | Integrate prototypes. |
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Module 4: Build and Sell
The Purpose
Build and test the second prototype and prepare to sell it to business executives.
Key Benefits Achieved
Second-iteration prototype and a budget pitch.
Activities: | Outputs: | |
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4.1 | Conduct second round of UX testing. |
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4.2 | Create one pager and budget pitch. |
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