Prototype With an Innovation Design Sprint

Test and develop innovative ideas in four-day sprints.

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Business and IT leaders agree that co-creation is necessary to drive innovation. However, most organizations face the following cultural barriers to cross-engagement and co-creation:

  • Process or product development silos.
  • No model and/or limited tools for idea sharing and collective learning.
  • Limited engagement with customers, stakeholders, and users of IT services.
  • Culture that incentivizes a “you versus me” mentality as opposed to an “us versus the problem” mentality.

Prototyping with an Info-Tech design sprint enables IT to:

  • Design, build, test, and refine prototypes to meet real business needs.
  • Learn how to conduct hands-on UX testing with real users.
  • Create an environment for co-creation between IT and the business.
  • Establish disciplined, goal-oriented thinking for IT-led transformation.
  • Sell the value of IT solutions to executives.

Book Your Workshop

Onsite Workshops offer an easy way to accelerate your project. If you are unable to do the project yourself, and a Guided Implementation isn’t enough, we offer low-cost onsite delivery of our Project Workshops. We take you through every phase of your project and ensure that you have a road map in place to complete your project successfully.

Module 1: Understand and Ideate

The Purpose

Align the team around a well-defined business problem and start ideating solutions.

Key Benefits Achieved

Ideate solutions in the face of organizational cconstraints and characterize the success of the prototype.

Activities: Outputs:
1.1 Frame the problem.
  • Problem statement(s)
1.2 Develop evaluation criteria.
  • Evaluation criteria
1.3 Diverge and converge.
  • Ideated solutions

Module 2: Divide and Conquer

The Purpose

Break off into teams to try and develop solutions that address the problem in unique ways.

Key Benefits Achieved

Develop and test a first-iteration prototype.

Activities: Outputs:
2.1 Design first prototypes in teams.
  • First-iteration prototypes
2.2 Conduct UX testing.
  • User feedback and data

Module 3: Unite and Integrate

The Purpose

Bring the team back together to develop a team vision of the final prototype.

Key Benefits Achieved

Integrated, second-iteration prototype.

Activities: Outputs:
3.1 Create and deliver prototype pitches.
  • Prototype practice pitches
3.2 Integrate prototypes.
  • Second-iteration prototype

Module 4: Build and Sell

The Purpose

Build and test the second prototype and prepare to sell it to business executives.

Key Benefits Achieved

Second-iteration prototype and a budget pitch.

Activities: Outputs:
4.1 Conduct second round of UX testing.
  • User feedback and data
4.2 Create one pager and budget pitch.
  • Prototype one pager and budget pitch
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