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Discover High-Value Fan Experiences

Keep sports fans loyal and engaged in the game by transforming the experience with technology.

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  • The sports entertainment industry was caught off guard by the COVID-19 pandemic, which shook the industry’s foundation.
  • Now you must redefine the sports entertainment role within society and the relationships with fans.
  • It is difficult to meet fan expectations in a post-pandemic world.
  • The benefits and risks of emerging trends are not known.
  • The signals and drivers of the emerging trends are not clear.

Our Advice

Critical Insight

The COVID-19 pandemic has disrupted the sports entertainment industry. Revenue streams and relationships with fans must be redefined and rebuilt to meet new fan expectations post pandemic.

Impact and Result

With the insights provided in this Sports Entertainment Strategic Foresight Trend Report, making sound decisions about which technologies can provide a competitive edge and generate revenue for those in the sports entertainment industry is possible.


Discover High-Value Fan Experiences Research & Tools

Start here – read the Executive Brief

Understand how the sports entertainment IT landscape is changing and how the emerging trends and technologies are able to support the business and fans expectations post-pandemic and into the future.

1. Trend 1: Advanced Wireless

Learn about advanced wireless and the drivers encouraging this technology in sports entertainment.

2. Trend 2: Digital Ecosystem

Learn about digital ecosystem and the drivers encouraging this technology in sports entertainment.

3. Trend 3: Digital Sustainability

Learn about digital sustainability and the drivers encouraging this technology in sports entertainment.

4. Trend 4: Immersive and Gamified Sports

Learn about immersive and gamified sports and the drivers encouraging this technology in sports entertainment.

5. Trend 5: Vision Recognition

Learn about vision recognition and the drivers encouraging this technology in sports entertainment.

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Member Testimonials

After each Info-Tech experience, we ask our members to quantify the real-time savings, monetary impact, and project improvements our research helped them achieve. See our top member experiences for this blueprint and what our clients have to say.

10.0/10


Overall Impact

$125,999


Average $ Saved

10


Average Days Saved

Client

Experience

Impact

$ Saved

Days Saved

Charlotte Hornets

Guided Implementation

10/10

$125K

10

About Info-Tech

Info-Tech Research Group is the world’s fastest-growing information technology research and advisory company, proudly serving over 30,000 IT professionals.

We produce unbiased and highly relevant research to help CIOs and IT leaders make strategic, timely, and well-informed decisions. We partner closely with IT teams to provide everything they need, from actionable tools to analyst guidance, ensuring they deliver measurable results for their organizations.

Member Rating

10.0/10
Overall Impact

$125,999
Average $ Saved

10
Average Days Saved

After each Info-Tech experience, we ask our members to quantify the real-time savings, monetary impact, and project improvements our research helped them achieve.

Read what our members are saying

What Is a Blueprint?

A blueprint is designed to be a roadmap, containing a methodology and the tools and templates you need to solve your IT problems.

Each blueprint can be accompanied by a Guided Implementation that provides you access to our world-class analysts to help you get through the project.

Keep sports fans loyal and engaged in the game by transforming the experience with technology.

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Authors

Elizabeth Silva

Larry Fretz

Contributors

  • Steve Reese, CIO, SUNS Legacy Partners, LLC
  • Sasha Puric, CTO, Philadelphia 76ers & New Jersey Devils
  • Christoph Sonnen, Co-Founder & CEO, leAD Sports & Health Tech Partners
  • Fernanda Bartels, Senior Marketing Communications Expert, leAD Sports & Health Tech Partners
  • Aaron Naisar, Chief of Staff, leAD Sports & Health Tech Partners
  • Richard Laurin, Senior Information Technology Director, Montreal Canadiens
  • Adam Karg, Associate Professor & President of the Sport Management Association of Australia and New Zealand, Swinburne University of Technology
  • Costa Kladianos, VP of Innovation & Technology, Canlan Sports
  • Anonymous Contributor, CIO, National Sports League
  • Paul Caamno, Product Experience Specialist, Oculus from Facebook
  • Wouter De Jonckheere, Commercial Director, Content Stadium
  • Olivia De Beukelaer, Marketing Manager, Content Stadium
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